![]() Of like Zelda 1, though with puzzles instead of combat (for the most part.) The map is made up of a series of interlinked static screens and you walk around it. It's funny, and one of the few times when the game really lets her neurotic personality shine through in a way that I connected with. Mechanically the game works sort Your character starts out believing she cleaned all the color out of the room. She’s not responding to you so you take the brush and go out into the world to restore color and make your mark on the world. One day all the color vanishes from Picnic (the name of the area where the game takes place, though it’s not really defined whether it’s a country, an island, something else etc…) and you find the Brush outside Chicory’s room. You’re the janitor in the Wielder Tower helping keep it clean for the Wielder, named Chicory, who controls The Brush, the only artifact that can bring color to the world. You play a character you name after your favorite food (you don’t know you’re naming the character when it prompts you to do so, but you can also rename her if you so desire). She is the namesake of the game and someone your character looks up to.įirst let’s start with a brief overview of Chicory as a game. And yet…it was just sort of okay for me and I was glad when it was over. ![]() ![]() I love a lot of the ideas the game has both about game design and life itself. It’s so well meaning and clearly had so much effort and love put into it that I want to reflect that love back at it. I want to say all that at the outset because I really don’t want to criticize this game. This is a really well made video game product. It’s got really nice art, one of the best soundtracks of the year, and though it doesn’t control wonderfully on console it makes a strong effort to adapt the clearly mouse and keyboard designed control scheme to the dual sense. It’s a game that tackles themes of the self-doubt and imposter syndrome that plague a lot of young people and it isn’t afraid to make those themes front and center in its narrative rather than making them substories or side points. It’s a small indie effort with a ton of originality and a sweet and positive message at its core. Chicory: A Colorful Tale is an easy game to admire.
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